Points of Interest: Froob, 100 Panther, Some QL200 imps. Can self cast most of the Infuses
Setup: http://auno.org/ao/equip.php?saveid=154498
Made to be a Foreman's twink, specifically built to team up with my lvl 100 Engie and Crat. The biggest nuisance with the Engie (Botmistress) doing Foreman's runs was that she needed to do whatever the task was within an hour before Mochams ran out, and she would lose control of the Slayerdroid. With this guy able to cast Infuses, he can keep the Engineer able to control a 185 Slayerdroid. She's due for an upgrade- might see if she can control the 200 Slayer with Infuses after she's done. Without needing Mochams every hour, these three can stay in Foremans indefinitely now, which is very handy if you need to kill the Director and/or TiM more than a couple times each.
This guy sacrificed a bit in the pet nanoskills department in order to cast the Infuses, but he can cast all except the SI/PM infuses. He can cast Vivificator and Superior Frenzy self buffed. Originally considered Howlet for this guy due to the implant conflict with 2he/bio met in the waist. However, 2hb conflicts with SI in the chest, so that's not much farther ahead. 2he maxes out a fair bit higher than 2hb, and even without 2he in the waist, the legchoppers make it easier to keep the Panther out of OE. I hotswap the tank armor for Neleb's cloak when I need to recast anything that requires the extra few nanoskills. Added a couple of Jobe Implants, some Rad damage add, add all def, and nano range increase. Last pictures is my two MPs together (Rageballz on the right) with almost the same setup. One for Foreman's, one for continued leveling.
Saturday, 20 March 2010
Kungpoowie- 60 Atrox Martial Artist
Points of Interest: Froob, Built for evades, up to 840 Evade Close with 108 in Add All Def. Jobe imps. Can solo Aztur self buffed (including Uklesh and Khalum).
Setup: http://auno.org/ao/equip.php?saveid=154494
Video vs Aztur: http://www.youtube.com/watch?v=us7uGMZQrt4
Never really been a Martial Artist guy but thought it would be a good challenge to be able to solo Aztur self buffed. First build ended up with about 755 Evade Close Combat skill. After being advised about some other evade items I hadn't thought of I went and re-twinked- and also
added some Add all Def. imps. This was one of my most tricky builds as far as the finalization process. Had to do it a few times to get the optimal order of taking off imps and putting equipment on. ie: need the gripper and the cushions in order to get the chest on, but had to make sure I had enough treatment to switch back to the final jobe imp and then equip the parry sticks- and then leave enough skills to equip the remaining armor- without the use of cushions or agility rifle... Anyway, after a couple failed attempts, I settled on how to spend his final IP- which was very tight. I upgraded to the next highest heal and Gumboils. This made enough difference that he can heal enough to keep up with Aztur. Gotta be on full def and it takes a long time, but works ok, provided Azzy doesn't get lucky with crits. Trick is using battle-prepped nano kits to keep nano pool up as often as possible. Planning to make a video when I can get around to it :).
Setup: http://auno.org/ao/equip.php?saveid=154494
Video vs Aztur: http://www.youtube.com/watch?v=us7uGMZQrt4
Never really been a Martial Artist guy but thought it would be a good challenge to be able to solo Aztur self buffed. First build ended up with about 755 Evade Close Combat skill. After being advised about some other evade items I hadn't thought of I went and re-twinked- and also
added some Add all Def. imps. This was one of my most tricky builds as far as the finalization process. Had to do it a few times to get the optimal order of taking off imps and putting equipment on. ie: need the gripper and the cushions in order to get the chest on, but had to make sure I had enough treatment to switch back to the final jobe imp and then equip the parry sticks- and then leave enough skills to equip the remaining armor- without the use of cushions or agility rifle... Anyway, after a couple failed attempts, I settled on how to spend his final IP- which was very tight. I upgraded to the next highest heal and Gumboils. This made enough difference that he can heal enough to keep up with Aztur. Gotta be on full def and it takes a long time, but works ok, provided Azzy doesn't get lucky with crits. Trick is using battle-prepped nano kits to keep nano pool up as often as possible. Planning to make a video when I can get around to it :).
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